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Old Jan 31, 2008, 02:29 PM // 14:29   #81
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Quote:
Originally Posted by System_Crush
This seems liek a good thread on the subject to ask this to the pro ele's out there; how good an earth build can you squeeze into 3 skills slots?
I seem to end up always needing a 4th for [skill=text]Glyph of lesser Energy[/skill] which causes me to drop my rez, which I kind of don't want as then only the monk henchie has a rez.
Just 3 skills?
Umm...

[skill]glyph of renewal[/skill][skill]eruption[/skill][skill]auspicious incantation[/skill]

or...

[skill]ward against melee[/skill][skill]ward against foes[/skill][skill]glyph of lesser energy[/skill]
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Old Jan 31, 2008, 03:32 PM // 15:32   #82
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Quote:
Originally Posted by Stormlord Alex
Just 3 skills?
Umm...
[skill]glyph of renewal[/skill][skill]eruption[/skill][skill]auspicious incantation[/skill]
KK thank you, I can see that working, a bit better than what I had.

Quote:
Originally Posted by Stormlord Alex
[skill]ward against melee[/skill][skill]ward against foes[/skill][skill]glyph of lesser energy[/skill]
That's kinda what those other slots filled with.

Last edited by System_Crush; Jan 31, 2008 at 03:36 PM // 15:36..
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Old Jan 31, 2008, 03:54 PM // 15:54   #83
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Why on earth would you want a build with just 3 skills, though? Skills on your bar are supposed to be complementing each other, so we wouldn't really know what'd work well or not.
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Old Jan 31, 2008, 04:39 PM // 16:39   #84
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Quote:
Originally Posted by LightningHell
Why on earth would you want a build with just 3 skills, though? Skills on your bar are supposed to be complementing each other, so we wouldn't really know what'd work well or not.
The bar needs to Incorperate [skill=text]Ward Against melee[/skill] and [skill=text]Ward Agaisnt Elements[/skill] condition removal, for which I'd rather reserve 2 slots and a rez.
That takes up 5 of its slots.
For the removal:
Option 1 is [skill=text]Dismiss Condition[/skill] and [skill=text]Aegis[/skill]
Option 2 is [skill=text]Wielder's Remedy[/skill] and [skill=text]vengeful weapon[/skill](even at 0 spawning remedy offers 3 removed conditions, while vengeful offers a small bit of healing and damage at 9/10 resto)
Option 3 is [skill=text]Weapon of Shadow[/skill] and [wiki]Mending Grip[/wiki], though the recharge on it is slow.

I could also use [skill=text]Weapon of Remedy[/skill] sacrificing the elite, to get another optional slot.

The point is to synchronize this hero with the other heroes using the 2 wards and adding 2 supportive skills, which the others lack, then adding some skills on the already high earth attribute needed for good wards, so they can do something else as well.
I know the wards and support synchronize well, but the current combo of.
[skill]Glyph of Lesser Energy[/skill][skill]Unsteady Ground[/skill][skill]Eruption[/skill][skill]Churning Earth[/skill] takes up 1 slot too many.

Last edited by System_Crush; Jan 31, 2008 at 04:41 PM // 16:41..
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Old Jan 31, 2008, 11:27 PM // 23:27   #85
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I run an earth nuker and I do very well in the game. Almost all the AoE spells available to the earth line are specifically designed to punish melee. You not only add offensive punch with AoE Damage but you add defensive strength with blind and wards. [skill]Unsteady Ground[/skill] in HM pretty much owns everything because of the faster inherent attack speed. Toss in eruption and churning earth and you've got a party. Sandstorm also does rather well in HM because of the monsters attack faster and trigger the extra damage more often.
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Old Feb 01, 2008, 04:43 AM // 04:43   #86
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Quote:
Originally Posted by Str0b0
Sandstorm also does rather well in HM because of the monsters attack faster and trigger the extra damage more often.
the bonus damage on sandstorm is triggered on the 1 second pulse, not on attack.
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Old Feb 01, 2008, 05:03 AM // 05:03   #87
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This thread makes me lol.
Reminds me of when I first starting playing actually.

Also,
[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Deep Freeze[/skill][skill]Ward Against Melee[/skill][skill]Ward against Foes[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]
^kinda what I've been using in GvG. Damage, snare, defense, all wrapped up into a bundle of joy. I should probably improve it.
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Old Feb 02, 2008, 02:41 AM // 02:41   #88
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Looks alright, though I'd take out GolE. Fire Attunement + Mind Blast is more than enough energy management.
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Old Feb 02, 2008, 08:55 PM // 20:55   #89
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Quote:
Originally Posted by Coloneh
the bonus damage on sandstorm is triggered on the 1 second pulse, not on attack.
I am aware of that , but the faster attack speeds allow it to trigger more often since you have a higher likelihood of the enemy attacking during the 1 second pulse.
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Old Feb 02, 2008, 09:27 PM // 21:27   #90
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Quote:
Originally Posted by Str0b0
I am aware of that , but the faster attack speeds allow it to trigger more often since you have a higher likelihood of the enemy attacking during the 1 second pulse.
There is no cooldown between attacks, so having an IAS does not make it 'more likely' to trigger often, as it will trigger constantly, so long as they're attacking within the AoE.
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Old Feb 02, 2008, 10:27 PM // 22:27   #91
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Quote:
Originally Posted by Kale Ironfist
There is no cooldown between attacks, so having an IAS does not make it 'more likely' to trigger often, as it will trigger constantly, so long as they're attacking within the AoE.
qft
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Old Feb 06, 2008, 07:03 AM // 07:03   #92
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From what I'm reading so far, I only have one thing to say...

The Earth Ele is the Jack of All Mages???
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Old Feb 06, 2008, 09:49 AM // 09:49   #93
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Quote:
Originally Posted by Jam Jar
The Earth Ele is the Jack of All Mages???
A mind blaster is, actually.
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Old Feb 06, 2008, 05:34 PM // 17:34   #94
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Quote:
Originally Posted by hurdlebeast
/agree. obi, sliver, and stoneflesh make one hell of a 55 terra tank. obi stops spells, sliver has 50% block +damage per attack, and stoneflesh negates all damage (on a 55'er) without slowdown. gotta love it.

edit: you can also mess around with a dual attuned, kinetic armor build w/stone daggers. keeps armor wayyy up there at high lvls.
Great Fun, Great Strength, Great Faming! Its a win win.
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Old Feb 07, 2008, 04:17 AM // 04:17   #95
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Quote:
Originally Posted by Jam Jar
From what I'm reading so far, I only have one thing to say...

The Earth Ele is the Jack of All Mages???
It focuses less on damage than a fire mage and more of large-scale utility, as evidence with eruption and wards.
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Old Feb 16, 2008, 04:48 AM // 04:48   #96
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3 skills ... [card]Ebon Hawk[/card][card]Stoning[/card][card]Ash Blast[/card]

weakness to any attacking or moving foe, Kd, and Blinding combined with decent damage. of course spamming those are gonna drain a lot of energy, so it works great with dual attunement.
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Old Feb 16, 2008, 11:44 AM // 11:44   #97
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Quote:
Originally Posted by Seven Flames
3 skills ... [card]Ebon Hawk[/card][card]Stoning[/card][card]Ash Blast[/card]

weakness to any attacking or moving foe, Kd, and Blinding combined with decent damage. of course spamming those are gonna drain a lot of energy, so it works great with dual attunement.
[skill]Enfeeble[/skill] > Hawk imo
add [skill]Glowstone[/skill] for e-management
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Old Feb 16, 2008, 12:17 PM // 12:17   #98
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yeah, that's a good use, however .. ebon hawk does damage, and using feeble takes out any other options for a diff secondary other than necro.
but glowstone is good idea to go with imo
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Old Feb 20, 2008, 07:39 PM // 19:39   #99
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.. ebon hawk does damage, and using feeble takes out any other options for a diff secondary other than necro.

Besides throwing rocks at people is just so much darn fun! I really like the churning earth effect, it's cool just to see the rocks go round and round and knocking people down. Now you have got me all excited, I am going to have to go throw something at someone.
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Old Feb 20, 2008, 07:43 PM // 19:43   #100
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earth spike time in RA again
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